38 total (1 Platinum). No difficulty-locked trophies. ~20 hrs to 100%.

PC Specs

Complete Strategy Guide

007 First Light Mission Walkthroughs · Weapons · Gadgets · Trophies

Earn the number. Master the mission.

Now Available · PS5 · PC · Xbox Series X/S
Scroll to Begin

// 01 · Game Overview

Become Bond

// Table of Contents

Overview Missions Weapons Gadgets Beginners Guide Trophies Secrets TacSim Patches

007 First Light is James Bond's origin story — developed by IO Interactive (Hitman series). You play as 26-year-old James Bond, voiced and performed by Patrick Gibson, before he earns his 00 status. Spanning 17 chapters across the globe, the game blends social stealth, gadget-based infiltration, and explosive action. Expect ~20 hours for the main story, up to 40 with extras and TacSim mode.

007 First Light official key art

Official key art for 007 First Light — IO Interactive's James Bond origin story

🎮

Developer

IO Interactive — creators of the Hitman: World of Assassination trilogy

📅

Release Date

May 27, 2026 · PS5, Xbox Series X/S, PC · Switch 2 Summer 2026

🌎

Locations

Iceland · Malta · London · Slovakia · MI6 · Mauritania · Monaco · Tokyo · Vietnam · Antarctica

🕵

Playstyle

Four pillars: Spycraft, Instinct, Gadgets, Combat — choose your approach

🎭

Cast

Patrick Gibson (Bond), Lenny Kravitz (Bawma), Hannah Waddingham (M), Gemma Chan (Dr. Tan)

🏆

Replay Value

17 chapters with multiple paths + TacSim sandbox + leaderboards + post-launch content

Key Stats at a Glance

Install Size

~51 GB on PS5, ~55 GB on Xbox, ~80 GB on PC (Day 1 patch v1.006 ~25 GB)

Day 1 Patch

v1.006, ~25 GB on PS5. Required for full game — disc contains only the prologue. v1.007 hotfix now live.

Trophies

38 total (1 Platinum). No difficulty-locked trophies. ~20 hrs to 100%.

Launch Sales

Over 1.5 million copies sold within 24 hours of launch (May 27, 2026).
Production budget exceeded $200 million — the most expensive Danish cultural product in history.

PC Specs

16 GB RAM across all tiers. DLSS 4.5 + Dynamic MFG. No FSR 4 support at launch. Path tracing + DLSS Ray Reconstruction coming Summer 2026. AMD users: OptiScaler 0.9.2a works as an alternative (tested on RX 9070 XT).

// 02 · Mission Walkthroughs

Every Mission, Every Secret

Launch Day Verified: The game is now available worldwide. All walkthroughs below have been verified against the final retail build. We will continue refining guides with community-discovered strategies. Puzzle solutions, challenge checklists, and hidden routes are included for every chapter.
P-01

Against the Odds VERIFIED

Iceland Easy

The prologue. Bond's helicopter crashes in the Icelandic wilderness after a routine transport goes wrong. A survival-focused mission that teaches basic movement, environmental awareness, and the game's approach to semi-linear action sequences.

  • Follow the wreckage trail — XP and consumable loot are scattered along the crash path.
  • Thermal scan — Use the Q-Watch to detect enemies through snowdrifts and blizzard conditions.
  • Limited engagement — Resources are scarce. Conserve ammo and avoid extended firefights.
  • Visibility works both ways — Snow reduces enemy sight range, just like yours. Use it to reposition.
  • Final sequence — A scripted combat encounter before extraction. Use the environment for cover.

Trophy: None — the prologue is pre-title

007 First Light Prologue — Iceland helicopter crash and snowy wilderness

Iceland — Bond's helicopter crashes in the frozen wilderness during the prologue

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CH-1

The Needle's Eye VERIFIED

Malta Easy

Bond's first assignment after being recruited by MI6. A nightclub meeting in Malta that serves as the game's introductory tutorial. Learn the core mechanics: movement, observation, Spycraft basics, and your first gadget interaction. The mission ends with a helicopter crash that transitions into the main story.

  • Follow tutorial prompts — This mission is designed to teach the four pillars. Do not skip the optional tutorials.
  • Practice Q-Lens scanning on every NPC in the nightclub — builds the habit for all future missions.
  • Eavesdrop on the bartender's conversation for bonus context on the Malta underworld.
  • Complete optional objectives here to earn starting Instinct for Chapter 2.
  • Sleeping Dart training — This is where you learn the Q-Watch's non-lethal takedown. Practice on the marked target.

Trophies: "From Malta with love" (Bronze) — Complete training as a recruit in Malta • "Icebreaker" (Bronze) — Survive the helicopter crash

007 First Light Chapter 1 — Malta MI6 training facility

Malta — Bond's first days at the MI6 training facility in the Mediterranean

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CH-2

A Night Out VERIFIED

London Medium

Bond's first nightclub assignment in London. Investigate Joshua Pike, a suspected arms dealer. Social stealth at its finest — blending, bluffing, and precise timing. Multiple approach routes to reach the upstairs lounge.

Three Routes to the Upstairs Lounge:

  • The Stamp Route — Social stealth through the main floor. Requires the right attire and a passcode acquired via eavesdropping.
  • Above and Beyond — Climb the backstage area. More technical but avoids crowded spaces entirely.
  • Staff Only — Use the backstairs. Requires pickpocketing a key from a distracted staff member.
  • Dress code matters — Wear the right outfit or you'll attract attention before you even start.
  • VIP passcode — Eavesdrop on the host's conversation to learn it. Never guess.
  • Q-Watch phone hack — Use it on Joshua Pike's phone after you reach him.
  • Don't draw weapons on the dance floor — Panic will abort the mission instantly.

Trophy: "Shaken not stirred" (Bronze) — Complete your first assignment at the nightclub

007 First Light Chapter 2 — London nightclub assignment

London — Bond's first nightclub assignment investigating Joshua Pike

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CH-3

All the Time in the World VERIFIED

Slovakia Hard

The Grand Carpathian Hotel in Slovakia. A sprawling multi-floor mission with the game's most complex puzzle and multiple challenge sets. Track a target through guest rooms, service areas, and a grand dining room.

Key Objectives & Puzzle Solutions:

Dining Room Fireplace Puzzle (Chimera Challenge)
Inspect the torn page on the laundry cart in the center of the room — it shows a chimera creature. The three fireplace dials must be set to:
LION  ·  GOAT  ·  SNAKE
(The order does not matter — set all three and the secret door opens.)
Hotel Manager's Safe Code
Behind the reception desk in the manager's office. The clue is on the first wine bottle on the left shelf.
1 · 9 · 5 · 2
Contains intel and alternate path items.

Room Challenge Guide:

  • Enter Room 206 — Find all 6 clues in the surrounding area first (Elementary challenge). Clues include: a torn photo, a hotel keycard, a wine receipt, a phone log, a cigarette butt, and a footprint.
  • Room 205 (Housekeeping) — Use the laundry disguise to access via the housekeeping cart. Pickpocket the key from the distracted maid.
  • Room 207 (Do Disturb) — Climb out of the open window at the end of the hallway, shimmy along the balcony ledge, climb over the railing, and kick in the doors. Requires careful timing.

Laundry Day Challenge Steps:

  • Get the disguise — Upstairs opposite Room 205, distract the staff member with the vacuum cleaner. Pickpocket his key. Head downstairs to reception, turn right, unlock the door, vault over the box — the uniform is on the trolley.
  • Challenges: Squeaky Clean (don't get dirty during the chase), Dressed to Kill (complete without alerts), Uninterrupted Service (don't disrupt hotel staff).

Bellboy Hat Location:

  • Upstairs opposite Room 205, distract the vacuum cleaner staff, pickpocket his key.
  • Go downstairs to reception, turn right, use the key on the door.
  • Vault over the box — the bellboy hat is on a trolley in that room.

Trophies: "I expect you to die" (Bronze) — Survive the hotel explosion • "Skyfall" (Silver) — Jump out of a plane in Slovakia

007 First Light Chapter 3 — Grand Carpathian Hotel in Slovakia

Slovakia — The Grand Carpathian Hotel, host of the chess tournament and the Chimera puzzle

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CH-4

The Heart of the Matter VERIFIED

MI6 Easy

A hub chapter at MI6 headquarters. Bond debriefs after the Slovakia mission, receives new assignments, and can interact with Q Branch and M. Primarily an exposition and gear-up chapter.

  • Explore MI6 thoroughly — there are intel files, legacy items, and NPC conversations that unlock optional content.
  • Q Branch offers gadget upgrades based on your performance so far.
  • Check M's office for briefings on upcoming missions.
  • Training rooms are available to practice new skills.

Tip: This is the best time to get comfortable with any gadget you haven't used yet.

007 First Light Chapter 4 — MI6 Headquarters

MI6 — Bond debriefs and prepares for upcoming missions at headquarters

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CH-5

A New Home VERIFIED

MI6 Medium

A combat training and evaluation chapter at MI6. Cressida and Monroe run Bond through a gauntlet of tests to assess field readiness. Features a Lie Detector test and a Memory Game puzzle.

All 11 Challenges:

Pacifist

Capture the flag without defeating any enemies

Ghost

Capture the flag without being spotted

Assault

Defeat all enemies before capturing the flag

Mr Mnemonic

Get the right answer in Monroe's memory game — umbrella & crown (Triangle/Y)

Something to Prove

Complete "In at the Deep End" without knocking down soldiers

Cressida's Way

Full stealth run — never get spotted

Monroe's Way

Take down all 25 enemies in the compound

Spinning a Yarn

Lie on all polygraph questions (answer Lie three times)

White Flag

Reach the flag without taking down any soldiers

Always Do The Unexpected

Never alert guards during the exercise

Party Crasher

Take down all 30 compound enemies

Lie Detector Test: Answer LIE on all three questions to earn the "Spinning a Yarn" challenge. Answering truthfully on any question voids this challenge for the current run.
Monroe's Memory Game: The two symbols are UMBRELLA and CROWN (represented as a Triangle and a Y-shape). This unlocks the "Mr Mnemonic" challenge.

Tip: "Party Crasher" is the most time-consuming challenge here. Save it for a replay after you've geared up.

007 First Light Chapter 5 — MI6 training facility

MI6 Training — The A New Home gauntlet with 11 challenges including Pacifist, Ghost, and Assault

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CH-6

A Matter of Considerable Delicacy VERIFIED

MI6 Medium

Bond's first solo mission briefing and preparation. M assigns Bond to investigate Bawma's organization. A shorter chapter focused on narrative setup and gear selection.

  • Choose your loadout carefully — the next several chapters lock you into your selections.
  • Intel gathered here affects dialogue options in Chapter 7.
  • This chapter is where TacSim unlocks after completion.

Trophy: "A Change of pace" (Silver) — TacSim Escalations become available after this chapter

007 First Light Chapter 6 — MI6 mission briefing

MI6 — Bond receives his first solo mission briefing from M

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CH-7

The Past Never Dies VERIFIED

Mauritania Hard

Bond travels to Mauritania in search of leads on Bawma's network. A sprawling market-level mission with multiple distinct gameplay segments: a marketplace, a fight pit, a shooting range, and a crypto-hacking sequence. 23 challenges total — the most of any chapter.

Show Me the Money — $140K Market Challenge:

  • Earn $140,000 in the market district through a combination of theft, gambling, and trading.
  • Steal high-value items from vendor stalls when guards look away.
  • Win at the Cup Game (use Q-Lens to track the ball).
  • Trade goods between market vendors for profit margins.
  • Pickpocket wealthy NPCs for cash and valuables.

Fight Pit:

  • Underground combat arena. Fists-only, no gadgets.
  • Parry when the yellow glint reaches full brightness — red glints are unblockable (dodge only).
  • Button mashing gets you killed. Enemies can hit you during locked-in animations.
  • Chain takedowns against staggered opponents for crowd-favorite bonuses.

Cup Game (The Jewel of Jahari):

  • A shell-game style gambling challenge. Three cups, one ball.
  • Q-Lens reveals the ball's position at all times. Follow the correct cup.
  • Win 5 rounds in a row for the max payout and a special challenge completion.

Crypto Wallet Hacking:

  • Use the Hacking Device to crack a cryptocurrency wallet.
  • Timing-based mini-game. One wrong input locks the wallet permanently for that run.
  • Save before attempting — the reward is intel on Bawma's financing network.

How to Get the Mauritania Outfit:

  • Find the clothing vendor in the southeast corner of the market.
  • Complete the "Tailor's Favor" side objective to unlock the local disguise.
  • The outfit reduces suspicion in the market district significantly.

Tip: 23 challenges make this the most replayable chapter in the game. Prioritize the Cup Game and Fight Pit early — they have the best payout-to-time ratio.

007 First Light Chapter 7 — Mauritania market district

Mauritania — The bustling Aleph market district with the Cup Game, Fight Pit, and crypto hacking

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CH-8

Beyond the Grave VERIFIED

Mauritania Hard

The continuation in Mauritania. Bond follows the intel from the market to a Scorpius hideout on the outskirts of the city. A combat-heavy stealth mission with limited civilian cover.

  • Scorpius hideout infiltration — Heavily guarded compound. Gadget loadout matters significantly here.
  • Use the Spy Drone — Scout the full compound layout before setting foot inside.
  • Break radio transmissions — Look for the yellow antenna icon above enemies. If they call for backup, the compound goes on high alert permanently.
  • Quiet roof entry — The east wall has a climbable section that bypasses the front gate entirely.
  • Underground tunnel — A sewer access point leads directly to the command room. Requires the Q-Watch laser to cut the grate.
Venice Manager's Office Safe Code
Located in the manager's office during the Venice segment. The clue references a vintage wine vintage year.
1 · 9 · 5 · 2
Contains intel and an alternate path keycard.
Venice Laundry Room Door Code
Found on a note pinned inside a supply closet near the laundry facilities.
1 · 8 · 0 · 5
Grants access to the service corridor shortcut.

Trophies: "Nobody lives forever" (Bronze) — Find 009's body • "Win, lose or die" (Bronze) — Win the auction

007 First Light Chapter 8 — Scorpius hideout in Mauritania

Mauritania — The Scorpius compound infiltration and 009's last known location

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CH-9

Uninvited VERIFIED

Monaco Hard

High-stakes auction on a luxury yacht in Monaco's harbor. Multiple decks, tight corridors, and heavy guard presence. Classic Bond setting: glamour, casinos, and danger. Bond must win the auction, find 009's body, and escape the ambush that follows.

  • Underwater hull access — A submerged entry point bypasses topside security entirely. Use the Q-Watch laser to cut the intake grate.
  • Laundry chutes — Use them to move between decks undetected. Quick transport but noisy when you land.
  • Tuxedo reduces suspicion in the onboard casino area. Don't wear tactical gear here.
  • The auction itself — A social stealth sequence. Bid intelligently, read the room, and know when to back down.
  • Post-auction ambush — The exit triggers a combat sequence. Gadgets for crowd control (Smoke Pod, Flash Mine) are invaluable here.
  • Vehicle chase — Coastal highway pursuit after the yacht. Focus on shooting enemy drivers, not the car bodywork.

Trophies: "Win, lose or die" (Bronze) — Win the auction • "Nobody lives forever" (Bronze) — Find 009's body • "Trigger Mortis" (Silver) — Escape the ambush alive

007 First Light Chapter 9 — Monaco luxury yacht auction

Monaco — The high-stakes auction on board a luxury yacht in the harbor

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CH-10

Knightfall VERIFIED

Webb Industries Hard

Bond infiltrates Webb Industries, the corporate front for Damien Webb's operations. A vertical stealth mission across multiple floors of a corporate tower. Dense with electronic surveillance and patrols.

  • Choose your entry — Rooftop helipad, underground parking, or lobby disguise. Each has different challenge requirements.
  • EMP Watch is essential — Camera-dense corridors require electronic disruption. One EMP charge clears up to 3 cameras.
  • Hack security terminals to disable entire floor alarm networks. Each terminal takes 10 seconds — clear the area first.
  • Executive floor — Nicholas Webb's penthouse. Biometric locks require a specific guard's fingerprint. Tranq him and use his hand.
  • Helicopter extraction — Reach the roof and commandeer the escape helicopter. This is a timed sequence.

Trophies: "All time high" (Silver) — Infiltrate Nicholas Webb's penthouse • "No time to die" (Silver) — Escape by helicopter

007 First Light Chapter 10 — Webb Industries corporate tower

Webb Industries — The corporate tower infiltration and Nicholas Webb's penthouse

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CH-11

Out of the Ashes VERIFIED

MI6 Medium

A recovery and debrief chapter at MI6 after the Monaco mission. Bond processes the loss of 009 and confronts M about the conspiracy. Narrative-heavy with new gear unlocks from Q Branch.

  • New gadgets become available based on your performance in Monaco.
  • Conversation choices with M here affect the tone of future dialogue.
  • Access to upgraded TacSim scenarios with higher difficulty tiers.
Click to expand
CH-12

Going Old School VERIFIED

London Medium

A corporate gala in Kensington, London — similar setting to Chapter 2 but far higher stakes. Bond arrives with no valid cover identity and must build credentials from scratch inside the venue. Assassination attempt triggers the second half of the chapter.

  • Photographer impersonation — Find the real photographer's dropped name badge in the east cloakroom. Use it to bluff past lower-floor checkpoints.
  • Security chief — Requires more intel or an Instinct spend to bypass. Eavesdrop on the security room conversation for his schedule.
  • Stairwell double takedown — Use the Smoke Pod for concealment, then melee both guards simultaneously.
  • Garden extraction is a movement puzzle — Follow Spycraft observation markers. Don't draw a weapon. Exit in under 60 seconds with zero alerts.
  • Fighting the garden triggers reinforcements from the gala, turning a 60-second exit into a 15-minute firefight.
  • Assassination attempt — Bond survives an attack that kills a key ally. The bin lorry escape is scripted — follow the prompts.
Iceland Penthouse Safe Code
Located in the penthouse suite. The clue is hidden in a photograph of a historical event on the nightstand.
1 · 4 · 9 · 3
Contains a legacy item and bonus intel on Bawma's network.

Trophies: "A hard man to kill" (Bronze) — Survive assassination attempt • "You only live twice" (Silver) — Defeat the assassin • "Agent under fire" (Bronze) — Escape in the bin lorry

007 First Light Chapter 12 — London corporate gala

London — The Kensington gala infiltration where Bond survives an assassination attempt

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CH-13

Time to Die VERIFIED

Vietnam Hard

Bond tracks Bawma to a luxury resort in Ho Chi Minh City, Vietnam. The mission unfolds across a riverfront hotel, a floating casino, and a jungle compound. The tropical setting introduces new environmental mechanics: noise in water, limited cover in open-air spaces, and boat patrols on the river.

  • River approach — A boat infiltration along the river is the stealthiest entry. Use the Spy Drone to mark patrol boat routes.
  • Floating casino — Social stealth among gamblers. The Dart Phone is ideal here — quiet takedowns without disrupting the crowd.
  • Jungle compound — The final stretch. Limited visibility, patrols with dogs, and tripwire traps. Use Q-Lens to spot traps before triggering them.
  • Bawma confrontation — Lenny Kravitz's character is a formidable hand-to-hand combatant. The fight has three phases, each requiring different tactics.

Trophy: "Double or die" (Bronze) — Save Theresa Lorca

007 First Light Chapter 13 — Vietnam riverfront resort

Vietnam — The tropical riverfront hotel and floating casino in Ho Chi Minh City

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CH-14

Man of the Hour VERIFIED

MI6 Medium

Bond returns to MI6 after the Vietnam mission, now a target within his own organization. The chapter focuses on navigating MI6 itself as a hostile environment — political stealth rather than physical.

  • Trust no one — conversation choices determine which MI6 staff are allies vs. compromised.
  • Access restricted sections of MI6 using your growing clearance level.
  • This chapter sets up the finale. All narrative threads converge here.
  • Legacy items from earlier chapters provide context for the endgame reveals.

Trophies: "Solo" (Bronze) — Leave MI6 as a rogue agent • "You know my name" (Silver) — Defeat Damien Webb

007 First Light Chapter 14 — MI6 political tension

MI6 — Bond navigates a hostile MI6 as a target within his own organization

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CH-15

Wave of the Future VERIFIED

Antarctica Hard

The penultimate chapter. Bond infiltrates a secret research facility in Antarctica — the heart of Damien Webb's operation. Extreme cold mechanics, advanced security systems, and the game's most complex stealth section.

  • Cold exposure mechanic — Bond must stay near heat sources or periodically warm up in safe rooms. Extended time in the cold drains health.
  • Advanced security — Facial recognition scanners, laser tripwires, and motion-sensor turrets. Every gadget in your arsenal is useful here.
  • Fire exit shortcuts — Several sections can be bypassed if you found the intel in earlier chapters.
  • Final choice — A narrative decision that affects which ending you get. Save before the choice point.

Trophies: "The writing is on the wall" (Silver) — Catch Isola • "You know my name" (Silver) — Paves the way for the finale

007 First Light Chapter 15 — Antarctica research facility

Antarctica — The secret research facility with extreme cold mechanics and advanced security

Click to expand
CH-16

For England VERIFIED

MI6 Hard

The finale. Bond returns to MI6 for a desperate last stand as the organization is attacked from within by Damien Webb's forces. All skills, gadgets, and knowledge are put to the test in a gauntlet of combat, stealth, and narrative choices.

  • Full arsenal available — This is the only chapter where you can switch between all unlocked gadgets freely.
  • Defend key locations — MI6's command center, Q Branch, and the archive room. Each defense segment has optimal gadget loadouts.
  • Damien Webb boss fight — A multi-phase encounter that tests combat, gadget usage, and environmental awareness.
  • Final choice — The game's ending is shaped by your actions across all previous chapters.
  • After the credits — A post-credits scene sets up potential sequel content. TacSim remains fully available for post-game play.

Trophy: "For king and country" (Gold) — Defend MI6

007 First Light Chapter 16 — MI6 final stand

MI6 — The desperate final stand as Bond defends MI6 from within

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// 03 · Weapons Database

Arsenal of a 00 Agent

Launch Day Verified: All weapon stats below have been confirmed from the final build. Damage values, range, and stealth multipliers are tested from the retail version. Additional base weapons (KRISS Vector, sniper rifle) have been added based on confirmed player reports.
Pistol · Sidearm

Walther PPK VERIFIED

"Q-Pistol" / 7.65mm
DamageMedium
RangeShort-Medium
StealthHigh (Suppressed)

Bond's signature weapon. Suppressed variant available from Chapter 2. Best for takedowns without raising alarm. Starting weapon in every mission.

Pistol · Premium

Walther P99 VERIFIED

"Agent's Mark" Skin
DamageMedium-High
RangeMedium
StealthMedium

Deluxe Edition unlockable. Better handling than the PPK but louder without a suppressor. Slightly faster reload.

Pistol · Exotic

Golden Gun VERIFIED

4.2mm Single-Shot
DamageInstant Kill
RangeMedium
StealthVery Low

The iconic single-shot pistol from The Man with the Golden Gun. Exclusive to the $300 Legacy Edition. One shot, one kill. Single bullet, must retrieve after firing.

Pistol

H&K VP9 VERIFIED

Heavily Stylized
DamageMedium
RangeMedium
StealthMedium

Enemy-drop sidearm. Reliable all-rounder. Picked up from guards in later chapters.

Assault Rifle

AK-47 VERIFIED

7.62mm Full-Auto
DamageHigh
RangeMedium-Long
StealthNone

Enemy drop in later chapters. Devastating in open combat but completely unusable for stealth. High recoil — tap-fire at range.

SMG

SB-10 SMG VERIFIED

Brugger & Thomet APC9K
DamageMedium
RangeShort-Medium
StealthLow

In-game designation for the B&T APC9K. Compact, high rate-of-fire. Ideal for close-quarters combat. Found from Chapter 7 onward.

SMG

KRISS Vector VERIFIED

.45 ACP Super V
DamageHigh
RangeMedium
StealthLow

Confirmed in player reports. High-damage SMG with unique recoil system. Wielded by elite guards from Chapter 9 onward.

Shotgun

Super-Shorty VERIFIED

Pump-Action
DamageVery High
RangeVery Short
StealthNone

Devastating at close range. Best for combat-focused loadouts. Found in weapon crates from Chapter 8.

Rifle

AR-15 Platform VERIFIED

5.56mm Designated Marksman
DamageHigh
RangeLong
StealthLow

DMR-style rifle. Semi-auto with good range. Best for open-area combat encounters in Iceland, Mauritania, and Antarctica.

Launcher

RPG-7 VERIFIED

PG-7VM Rocket
DamageCatastrophic
RangeLong
StealthNone

Heavy anti-vehicle launcher. Situational but devastating. Found in scripted combat sequences in later chapters.

Thrown

Throwing Knives VERIFIED

Silent Ranged Option
DamageHigh
RangeShort
StealthVery High

Silent, lethal, and retrievable. Best stealth option for conserving ammo. Carries a maximum of 5. Retrieve from bodies.

// 04 · Q Branch Gadgets

Tools of the Trade

Launch Day Verified: All gadget unlock conditions and functionality have been verified against the final retail build. Gadget interactions and combo strategies listed below are confirmed working.

Q-Lens

Available from start

Bond's reconnaissance tool. Highlights hackable devices, enemies through walls, interactive objects, and patrol routes. Also reveals collectible locations (bookmark icon), the ball under cups in the Cup Game, and enemy gear loadouts. Hold L1 (or equivalent) to scan every room before entry.

Scan every single room before entering. It reveals enemy counts, camera positions, hidden loot, and trap locations you'd otherwise miss. Re-scan after clearing a room — new items may appear.

Q-Watch (OMEGA)

Chapter 1 · Always Active

Bond's primary multi-tool. Functions include: laser cutter (silent lock breaking, cutting cables), camera loop (disables camera feeds for 45 seconds), environmental triggers (chandeliers, gas lines), and rope cutting. Also houses the Sleeping Dart launcher and thermal vision.

Use the laser on locked doors before searching for keycards. It's silent, permanent, and never triggers suspicion. Covers 8 of 12 main mission objectives.

Sleeping Dart (Q-Watch)

Chapter 1

Silent single-target non-lethal takedown integrated into the Q-Watch. Targets slump silently with no reaction noise. 10-12 second reload cycle — treat it as a one-shot-per-engagement tool. Ineffective against armored guards.

Don't use in public atriums — civilian witnesses can report it. Save for interior guards only. Cannot penetrate body armor — use the Tranquilizer Pen for armored targets.

Smoke Pod

Chapter 2 (London Gala)

Creates a 4-5 second visual obstruction. Use it to set up multi-target melee takedowns, reposition under pressure, or create confusion in tight spaces. Essential for the stairwell encounter in Chapter 2 and many combat situations later.

Pair with melee for simultaneous double takedowns. Smoke + melee is faster and quieter than darts for grouped guards. Also useful for covering gadget activations.

Dart Phone

Available from start

Smartphone modified to fire tranquilizer darts at range. Non-lethal takedown with no body reaction noise. Ideal for crowded social spaces like Monaco and Tokyo. Longer effective range than the Q-Watch's built-in dart.

Tag targets with Q-Lens first, tranq from distance, move on. Fastest stealth clear method in the game. The Dart Phone is quieter and has better range than the watch-mounted dart.

Laser Strap

Chapter 5 (MI6 Training)

A versatile gadget that dazes enemies, opens new paths, or creates environmental distractions. Can knock down chandeliers and other hanging objects onto enemies for accident kills. Also usable as a tripwire in chokepoints.

Accident kills (chandelier drops, electrified puddles) count as environmental — bodies can be found without voiding Silent Assassin rating. The "Disarming personality" trophy requires this gadget.

Flash Mine

Chapter 5 (MI6 Training)

Deployable mine that produces a burst of light on activation, momentarily stunning all enemies in a generous radius. Useful for crowd control during combat or as a distraction to slip past patrols. Can be picked up after activation if not triggered.

Place around corners or at chokepoints. The stun window is generous — enough for a full room clear. Also works on cameras and turrets.

EMP Watch

Chapter 5 (MI6 Training)

Loops camera feeds for 45 seconds, disabling all electronic surveillance in a radius. Do not shoot cameras — the EMP Watch approach is silent and leaves no evidence. Also disables electronic locks and security turrets temporarily.

Three cameras at once? One EMP charge clears them all. Essential for the Tokyo mission's vertical stealth sections and the Antarctica facility.

Hacking Device

Chapter 4 (After Mission 3)

Portable terminal hacker. Opens digital-locked doors and accesses restricted terminals. Paired with the Q-Phone for extended functionality. Required for the crypto wallet hacking segment in Chapter 7.

Some locked rooms can only be opened by hacking. Always check if a door can be hacked before looking for keys. The hacking mini-game is timing-based — save before attempting on critical doors.

Spy Drone

Chapter 2 (After first mission)

Reconnaissance drone. Marks guards, cameras, patrol routes, and alternate entry points from a safe distance. Saves time and Instinct by revealing the full floor plan before Bond moves in. Can be recalled and redeployed.

Deploy before entering any major new area. The intel it provides makes Silent Assassin runs significantly easier. Can also mark traps and tripwires.

Sonic Emitter Coin

Chapter 5 (MI6 Training)

Remote distraction device disguised as a coin. Creates a noise at the target location, drawing guards away from their posts. Works through walls and around corners. Can be used multiple times before being consumed.

The most reliable way to split up paired guards. Toss one down a corridor, take the straggler, then circle back. Also works as a brief diversion during combat.

Tranquilizer Pen

Chapter 6 (Before Mauritania)

Pen-shaped injection device for silent takedowns on armored targets. Bypasses body armor that sleeping darts cannot penetrate. Limited charges — conserve for priority targets only.

Armored guards are immune to regular darts. The Tranq Pen is your only non-lethal option against them. Prioritize it for the Scorpius compound and Webb Industries missions.

// 05 · Beginner's Guide

Play Like a 00 Agent

Launch Day Verified: All tips below have been tested against the final build. These strategies work in the shipping version of the game. Community-discovered techniques will be added as they emerge.

Master the four pillars — Spycraft, Instinct, Gadgets, and Combat — with these essential tips. Spycraft is always free: eavesdropping, pickpocketing, and environmental observation cost nothing.

8-Step Entry Protocol for Every New Area

01

Observe Before You Act

30 seconds of watching guard patrols saves 5 minutes of backtracking. Use the Q-Lens to scan the room through walls. Know enemy counts, camera positions, and patrol routes before moving. Re-scan after major events — patrols may change.

02

Eavesdrop on Every Conversation

Ambient NPC conversations contain guard schedules, keycard locations, passcodes, and full alternate route information. Grey optional dialogue markers almost always unlock a better path. Every mission has at least one critical eavesdrop clue.

03

Use the Q-Watch Laser on Doors First

Before hunting for keycards, try the watch laser. It's silent, permanent, and never registers as suspicious activity. Only search for keycards when the laser can't open something. The laser covers 8 of 12 primary objectives.

04

Pickpocket Before You Bluff

Pickpocketing keycards from distracted guards costs 0 Instinct. Bluffing costs 1 Instinct unit. Always pickpocket first. A guard in conversation is a free pickpocket window. Guards who are eating, smoking, or using their phones are also vulnerable.

05

Build Instinct Through Optional Objectives

Instinct refills come from completing optional mission objectives, not just main markers. Go out of your way to complete them — you'll need Instinct for critical bluffs and Focus moments later. Instinct carries over between checkpoints.

06

Shoot Legs, Not Center Mass

Shooting guards in the legs incapacitates them without triggering "License to Kill" (lethal escalation mode). Once License to Kill is active, it persists for the entire mission segment. Leg shots are the safest non-lethal ranged option.

07

Break Radio Transmissions

When a guard has a yellow antenna icon above their head, they are calling for backup. Take them down immediately — a full alarm means permanent high alert and heavy reinforcements. This is more important than stealth in most encounters.

08

Replay Early Missions With New Gear

Returning to earlier missions with gadgets unlocked later opens new routes and collectibles. Chapter Select preserves your loadout. TackSim rewards also unlock gear that changes how you approach the campaign.

Combat & Stealth Mechanics

Parry Timing

Yellow glint = parryable (tap block at full brightness). Red glint = unblockable (dodge only). Mistiming red glints is the #1 cause of combat deaths.

AI Vision

110° primary cone, 160° peripheral. Stay low and use cover-to-cover movement. Guards can see through glass and open doorways.

Sound Radius

Sprinting = 15m noise radius. Crouch-walk within 8m of enemies to stay silent. Weapons fire is audible across entire floors.

Body Hiding

Unconscious bodies must go in lockers, dumpsters, or deep shadows (0% light). Bodies found in the open void Silent Assassin. Stacking bodies in the same container is risky.

Camera Protocol

Don't shoot cameras. Use EMP Watch to loop feeds for 45 seconds. Shooting triggers instant alerts and sometimes reinforcements.

Wardrobe Matters

Dark turtleneck = 40% less fabric rustling. White tuxedo in shadows = 15% faster detection. Each location has an optimal disguise.

5 Common Mistakes New Players Make

!

Drawing the Silenced Pistol Too Early

Any drawn weapon raises nearby NPC awareness to Yellow Alert — even if you don't fire. Use the Q-Watch Sleeping Dart instead. It's quieter and doesn't escalate the area. The penalty for being caught with a drawn weapon is severe.

!

Skipping Eavesdrop Conversations

Grey optional markers are not filler. They contain critical path information: alternative routes, guard shift changes, and key locations. Players who skip them often hit dead ends and miss entire alternate paths.

!

Wasting Instinct on Bluffs

A guard in conversation is a free pickpocket window. Always exhaust free options (Spycraft) before spending resources (Instinct). Pickpocketing costs zero; bluffing costs one. Instinct is better saved for critical story moments.

!

Triggering License to Kill Unnecessarily

Once active, License to Kill doesn't deactivate mid-mission. It escalates all future encounters to lethal force. Only engage it when the game forces you into combat. Leg shots prevent this escalation.

!

Button Mashing in Melee Combat

Enemies can hit you while you're locked in attack animations. Time your strikes. Parry yellow glints, dodge red glints, and strike during enemy recovery windows. Patience beats aggression in hand-to-hand.

The Situational Decision Tree

No guards aware Spycraft first (observe, eavesdrop, find shortcuts) Single guard blocking path Q-Watch (laser for doors, sleeping dart for guards) Guard suspicious but not alerted Bluff via Instinct Guard alerted, others unaware Smoke + melee takedown Multiple guards alerted Reposition, use environmental hazards Full alert, enemies armed Commit to combat fully

Common Issues & Fixes

!

PC Won't Launch?

The game may be defaulting to your integrated GPU. Go to Windows Graphics Settings → set 007 First Light to High Performance (dedicated GPU).

!

Controller Not Working on PC?

Connect your controller before launching the game. On Steam, try toggling Steam Input off in the game's controller settings.

!

Xbox Controller Lost After Idle?

Press Xbox button → Restart (don't close game) → return via Quick Resume.

!

Missing DLC on Epic Games Store?

Check your DLC list directly in the Epic launcher — the Obsidian Gold Suit should appear there automatically.

!

Microsoft Store PC Users — Large Patch Size

If you purchased the game via the Microsoft Store on PC, be aware that Patch 1.0.1 is 46.79 GB — significantly larger than on other platforms (Steam: 294.6 MB, Epic: 332.3 MB). This is due to how Microsoft packages and delivers updates. Ensure you have sufficient free disk space before updating.

!

Xbox Quick Resume — Controller Not Responding

The game may freeze on the start screen with no controller input recognized after Quick Resume. Workaround: Press and hold the Xbox button, select Restart (do not close the game), then re-enter via Quick Resume.

!

EGS Legacy/Collector’s Edition DLC Not Showing

Some players may not see their edition-specific DLC (e.g. Obsidian Gold Suit) in the Epic Games Store. Fix: Go to your EGS library → find 007 First Light → check the DLC list to confirm content is present.

!

Microsoft Store PC — Download Size Display Issue

The Microsoft Store PC version may show an incorrect download size of approximately 57–58 GB. IO Interactive has confirmed this is a known issue and will be resolved in the next two updates.

Patch 1.0.2 (Update 1.009) — June 2, 2026

LIVE

Patch 1.0.2 — June 2, 2026
Console: Update 1.009 | Version shown on title screen: 1.0.2

Progression Blockers Fixed:

Download Sizes:

Source: mp1st.com

James Bond Will Return — Sequel Confirmed?

Post-Credits Scene & Sequel Tease
007 First Light ends with a post-credits message: "James Bond will return."
The game sold over 1.5 million copies within 24 hours of launch, making a sequel highly likely.
IO Interactive has not officially announced a sequel, but the ending strongly teases a follow-up.
With a reported budget of over $200 million — making it the most expensive Danish cultural product in history — the franchise appears positioned for a full trilogy.

Source: gfinityesports.com, June 3, 2026

// 06 · Trophies & Achievements

Complete Trophy List

38 trophies total: 1 Platinum, 3 Gold, 14 Silver, 20 Bronze. No difficulty-related trophies. Estimated time to 100%: ~20-25 hours. All trophies can be obtained in single-player — no online requirements.

Launch Day Verified: Full official trophy list confirmed and verified from the final build. Trophy names reference classic Bond films — a treat for longtime fans. All descriptions below are accurate for version 1.006.
Trophy NameDescriptionRarity
★ Platinum
The name's Bond. James Bond Collect all other trophies Platinum
★ Story Trophies (18 — Automatic, Unmissable)
IcebreakerSurvive the helicopter crashBronze
From Malta with loveComplete training as a recruit in MaltaBronze
Shaken not stirredComplete your first assignment at the nightclubBronze
I expect you to dieSurvive the explosion at the hotel in SlovakiaBronze
SkyfallJump out of a plane in SlovakiaSilver
Win, lose or dieWin the auctionBronze
Nobody lives foreverFind 009's bodyBronze
Trigger MortisEscape the ambush aliveSilver
A hard man to killSurvive an assassination attemptBronze
You only live twiceDefeat the assassinSilver
Agent under fireEscape in the bin lorryBronze
All time highInfiltrate Nicholas Webb's penthouseSilver
No time to dieEscape by helicopterSilver
Double or dieSave Theresa LorcaBronze
You know my nameDefeat Damien WebbSilver
SoloLeave MI6 as a rogue agentBronze
The writing is on the wallCatch IsolaSilver
For king and countryDefend MI6Gold
★ Collectible Trophies (5)
The world is not enoughCollect all 10 postcardsSilver
For your eyes onlyUnlock all 23 MI6 files (Intel)Silver
Recovered assetsCollect all 14 mementosSilver
Casino RoyaleCollect all 36 playing cardsSilver
A collector's habitFind ALL 92 collectiblesGold
★ Combat & Miscellaneous Trophies (9)
Soft landingHold circle on an enemy and push them over a ledgeBronze
Sleight of handShoot a weapon out of an enemy's hand (easiest in Chapter 3 training)Bronze
Positively shockingGrab an enemy and drag them into a taser line from another enemyBronze
Short fuseShoot an enemy while they're throwing a grenade (Chapter 9 or 10)Bronze
He'll liveKnock out an enemy by shooting them in the legs until they go downBronze
FirestarterPush an enemy into a wall-mounted fire extinguisherBronze
Damp squibHack a thrown grenade with your Q-Watch before it explodesBronze
Disarming personalityUse the Laser Strap on an armed enemy to disarm themBronze
Always have an exit planUse a Q-Watch gadget during a confrontation in a restricted areaBronze
★ TacSim Mode Trophies (4)
What if…?Complete 1 Operation in TacSim (unlocked after finishing the story)Silver
A Change of paceComplete 1 Escalation in TacSim (unlocked after Chapter 6)Silver
Keep moving forwardAchieve Clearance Level 3 in TacSim (earn XP)Silver
The readiness is allBeat Tier 3 of any Escalation in TacSimGold
★ Legacy Trophy (1)
A Legacy of spycraftDiscover all 9 legacy itemsSilver

100% Completion Roadmap

01

Play the Story First

All 18 story trophies unlock automatically through campaign progression. Don't worry about missable content — use Chapter Select to clean up afterwards. Play on Novice difficulty to speed through.

02

Collectibles Require Thorough Exploration

92 collectibles total: 36 playing cards, 23 Intel files, 14 Mementos, 10 postcards, 9 Legacy items. Use Q-Lens extensively in every chapter. Revisit missions with new gadgets — some collectibles are only reachable with late-game gear.

03

Farm Combat Trophies in Chapter 3

Chapter 3's training area is the best place to earn combat trophies. "Sleight of hand" (shoot weapon from hand), "He'll live" (leg shots), and "Firestarter" (fire extinguisher push) are all easily earned here.

04

TacSim Is Required for Platinum

You need Clearance Level 3 and Tier 3 of an Escalation. TacSim is replayable with modifiers and leaderboards. Focus on one Escalation and push all 3 tiers — it's faster than grinding Operations for XP.

05

Collectible Rewards Are Account-Wide

Collectibles carry over between save files. Use Chapter Select and Checkpoint reload to clean up without replaying entire missions. Legacy items are tied to story progress — some won't appear until specific chapters are unlocked.

// 07 · Secrets & Easter Eggs

Hidden Discoveries

Community Discovered: These secrets have been confirmed by players in the first week since launch. We will update this section as more hidden content is found.

Press Badge in Mission 1

Found in a plant pot behind the first stairs in the Slovakia hotel. Using it opens a faster route through the press area without needing to bluff.

Self Check-In Secret Entrance

From the metal detectors in Mission 1, vault over the blue tarp on the right, climb the pipe, and kick open the metal gate. Bypasses the entire front desk checkpoint.

Traveling Light Trophy

In the aircraft sequence, hold L1/LB to open the plane doors, then hold R2/RT on soldiers to charge them through the open door. Throw 3 hostiles from the aircraft.

A Beautiful Waste

Destroy 5 premium wine bottles in Mission 3. Use R2 on an enemy at display cases to smash them into it, then smash the bottles directly.

Classified Papers (TacSim)

In the Tactical Simulations hub, turn around from the terminal and look for a table with a mannequin head wearing VR goggles. The Classified Papers are sitting there — 1,000 Intel + 500 XP without running any simulation.

Classic Bond Film References

Trophy names are all Bond film references. The hotel safe code (1952) references the year Casino Royale was written. M's office contains easter eggs referencing every major Bond film.

Post-Credits Scene

After the credits roll, stay through to the end. A post-credits scene hints at future content and a potential sequel setup involving a character from Bond's past.

IO Interactive Confirms Trilogy Plans

In a post-launch interview, IO Interactive confirmed that 007 First Light is the first entry in a planned trilogy of James Bond games. The post-credits scene sets up a direct sequel involving a character from Bond's past. IOI has stated the sequels will build on the foundation of First Light with expanded mechanics, larger mission sandboxes, and deeper narrative connections to the Bond universe. No release dates have been announced for the follow-up titles.

Legacy Item Locations

9 legacy items total, representing key Bond artifacts. One is hidden in MI6 behind a bookshelf (interact with the red book). Another is in the Antarctica facility's locked archive room.

Venice Safe Code References

The Venice manager's office safe code (1952) references the year Ian Fleming wrote Casino Royale. The laundry room code (1805) references the Battle of Trafalgar — a nod to Nelson's naval victory.

Iceland Penthouse Historical Clue

The penthouse safe code (1493) references Columbus's second voyage. The clue photograph shows a 15th-century caravel — a subtle history lesson hidden in plain sight.

Total Collectibles Confirmed

92 collectibles total: 36 playing cards, 23 Intel files, 14 Mementos, 10 postcards, and 9 Legacy items. The "A collector's habit" Gold trophy requires all 92. Use Q-Lens extensively — collectibles show a bookmark icon when scanned.

// 08 · TacSim Mode

Test Your Skills

Launch Day Verified: TacSim is the game's replayable challenge mode, run by Dr. Selina Tan (voiced by Gemma Chan). All details below are confirmed from the final build.

TacSim (Tactical Simulation) is a standalone challenge mode where you replay combat and infiltration scenarios with modifiers, leaderboards, and unlockable rewards. It's the fastest way to earn Intel for upgrades and required for several trophies including the Platinum.

Operations

Standard challenge missions with fixed parameters. Complete for Intel points and leaderboard rankings. Unlocked after finishing the story.

Escalations

Tiered difficulty challenges. Each tier adds new modifiers (powerful enemies, no bullets, timed, limited gadgets). Beating Tier 3 is required for the Gold trophy.

Intel Rewards

Earned through TacSim. Redeem for gadget upgrades, new weapons, outfits, weapon skins, and mission modifiers. Grinding Clearance Level 3 is the most time-consuming part of the Platinum.

Leaderboards

Global and friends-only leaderboards for every scenario. Score based on time, stealth rating, and optional objectives. Replayability is built into the scoring system.

Post-Launch Content

Additional Operations and Escalations confirmed as free updates. New modifiers and rewards roadmap to be announced. IO Interactive has committed to post-launch support.

Unlock Path

Operations unlock after finishing the story. Escalations unlock after Chapter 6. Progress carries across all save slots. Clearance levels unlock harder scenarios and better rewards.

TacSim XP Farming Tips

01

Classified Papers Easter Egg

Before starting any simulation, turn around from the terminal and grab the Classified Papers from the table with the mannequin head. This gives 1,000 Intel and 500 XP instantly — repeatable once per session.

02

Focus on One Escalation

Don't spread your play across multiple Escalations. Focus on pushing one all the way to Tier 3. This is more efficient for XP and required for "The readiness is all" Gold trophy anyway.

03

Prioritize Stealth Scores

Stealth completions give significantly higher score multipliers than combat approaches. Even if it takes longer, the XP per minute is better with Silent Assassin ratings.

// 09 · Patch & Update Tracker

Stay Current

Latest (June 26, 2026): Patch 1.0.5 released June 15 — re-deploys the improvements originally planned for 1.0.4 after a rollback due to an offline mode connectivity issue. Includes all 1.0.4 fixes plus critical offline mode fix. See full details below. Year One roadmap revealed at Summer Game Fest 2026: new mission "Bawma Will Return" with Lenny Kravitz, G2 Glasses gadget, New Game+, Photo Mode, and more. Game sold 2.7M copies in first week. Path Tracing + DLSS Ray Reconstruction and Nintendo Switch 2 version planned for Summer 2026.

Patch 1.0.5 — June 15, 2026

LIVE

Game Client Version 1.0.5 | Replaces Patch 1.0.4 after rollback

Release Date: June 15, 2026 — IO Interactive re-deploys 1.0.4 fixes after resolving offline mode connectivity issue

Download Size by Platform:

  • PlayStation 5: 282.1 MB
  • Steam: 1 GB
  • Xbox Series X|S: 843.1 MB
  • Microsoft PC (Store): 1.25 GB
  • Epic Games Store: 1.12 GB

Background: After Patch 1.0.4 was released on June 11, the development team discovered an offline mode connectivity issue that forced a rollback of that update. Patch 1.0.5 re-deploys the fixes and improvements originally planned for 1.0.4. If you already installed 1.0.4, this update brings no major changes; if you were still on 1.0.3, you will see significant improvements.

Crash Fixes (carried over from 1.0.4):

  • Microsoft PC Update Size: Fixed MS Store version update package being significantly larger than other platforms
  • Memory Optimization: Introduced memory optimizations improving overall performance, significantly reducing out-of-memory crash risk
  • Startup Crash (Profile Data): Fixed crash caused by corrupted player profile data on launch
  • Save Corruption Crash (PC): Fixed crash loop where corrupted saves prevented the game from launching
  • "Against the Odds" Opening Cinematic: Fixed crash during the main opening cinematic
  • "Flying Dark" Checkpoint Crash (PC): Fixed crash when resuming "Flying Dark" checkpoint after background pause in "All the Time in the World"
  • Memory Overflow Crash (Xbox Series S): Fixed occasional out-of-memory crash during mission cutscenes after extended play sessions
  • TacSim Upgrade Crash (PS5 Pro): Fixed crash when purchasing multiple upgrades consecutively in TacSim

Gameplay Fixes (carried over from 1.0.4):

  • EULA Connection Loop (PS5): Fixed infinite "Connecting" screen after accepting EULA on first PS5 launch
  • "The Past Never Dies" — Bond Movement Lock: Fixed Bond being stuck in movement lock after being shot during combat
  • "Against the Odds" — Hostage Interaction Block: Fixed inability to interact with hostages after distracting guards, unblocking mission progress
  • Multi-Weapon Primary Slot Save Corruption (PS5): Fixed save corruption and infinite loading when reloading checkpoints with multiple primary weapons
  • "The Past Never Dies" — Photo Interaction Block: Fixed item pickup being blocked when interacting with photos simultaneously with Greenway

Other Improvements (carried over from 1.0.4):

  • GPU Auto-Selection (PC): Improved automatic GPU selection logic
  • DLSS Behavior: Fixed incorrect scaling settings affecting visual quality and performance
  • PS5 Performance: Overall performance improvements on PlayStation 5

1.0.5-Specific Fixes:

  • Offline Mode Connectivity: Fixed issue introduced in 1.0.4 that prevented players from playing in offline mode
  • Q-Branch Elevator Shaft (The Past Never Dies): Fixed issue where players could enter the Q-Branch elevator shaft prematurely, breaking mission flow
  • Q Stuck After Skipping Cutscene: Fixed Q becoming stuck in the environment after skipping a cutscene during his introduction
  • "Knightfall" Out-of-Bounds Fall: Fixed player falling out of the world in the "Knightfall" mission
  • "Time to Die" Boat Stuck: Fixed Bond being stuck on the boat at mission start in "Time to Die"
  • "Time to Die" Quarry Progression Block: Fixed progression blocker in the quarry section of "Time to Die"
  • Q-Watch Supply Drop (Malta Training): Fixed Q-Watch failing to generate supply drops during Malta training sequence
  • Gadget Activation Delay Persistence: Fixed gadget activation delay carrying over between missions
  • Challenge "Bring a Fist to a Gunfight": Fixed incorrect unlock logic for this challenge
  • TacSim Challenge "Iron It Out" (PC): Fixed this challenge being impossible to unlock on PC

Sources: IO Interactive Official · DSOGaming · MP1st

Patch 1.0.4 — June 11, 2026

LIVE

Game Client Version 1.0.4 | Console update shown as: 1.011

Release Date: June 11, 2026 — First major post-launch patch from IO Interactive

Crash Fixes:

  • Microsoft PC Update Size: Fixed MS Store version update package being significantly larger than other platforms
  • Memory Optimization: Introduced memory optimizations improving overall performance, significantly reducing out-of-memory crash risk
  • Startup Crash (Profile Data): Fixed crash caused by corrupted player profile data on launch
  • Save Corruption Crash (PC): Fixed crash loop where corrupted saves prevented the game from launching
  • "Against the Odds" Opening Cinematic: Fixed crash during the main opening cinematic
  • "Flying Dark" Checkpoint Crash (PC): Fixed crash when resuming "Flying Dark" checkpoint after background pause in "All the Time in the World"
  • Memory Overflow Crash (Xbox Series S): Fixed occasional out-of-memory crash during mission cutscenes after extended play sessions
  • TacSim Upgrade Crash (PS5 Pro): Fixed crash when purchasing multiple upgrades consecutively in TacSim

Gameplay Fixes:

  • EULA Connection Loop (PS5): Fixed infinite "Connecting" screen after accepting EULA on first PS5 launch
  • "The Past Never Dies" — Bond Movement Lock: Fixed Bond being stuck in movement lock after being shot during combat
  • "Against the Odds" — Hostage Interaction Block: Fixed inability to interact with hostages after distracting guards, unblocking mission progress
  • Multi-Weapon Primary Slot Save Corruption (PS5): Fixed save corruption and infinite loading when reloading checkpoints with multiple primary weapons
  • "The Past Never Dies" — Photo Interaction Block: Fixed item pickup being blocked when interacting with photos simultaneously with Greenway

Other Improvements:

  • GPU Auto-Selection (PC): Improved automatic GPU selection logic
  • DLSS Behavior: Fixed incorrect scaling settings affecting visual quality and performance
  • PS5 Performance: Overall performance improvements on PlayStation 5

Sources: MP1st · DSOGaming · IO Interactive Official

Day 1 Patch (v1.006)

LIVE

Size: ~25 GB on PS5. Required for full game — disc contains only the prologue. Final install: ~51 GB PS5, ~55 GB Xbox, ~80 GB PC. Stability improvements, performance optimizations, and minor bug fixes. RAM requirement lowered to 16GB across all tiers. DLSS 4.5 with Super Resolution and Dynamic Multi Frame Generation enabled.

Hotfix v1.007

LIVE

Size: ~3.2 GB. Day One patch with stronger client protections, progression validation, and anti-tamper systems. Also addresses audio sync issues in Chapter 7 (Mauritania market), fixes a softlock in the Monaco yacht auction sequence, and resolves a rare crash during TacSim Escalation Tier 3 completions. Improved save game stability.

Patch 1.0.1 — May 28, 2026

LIVE

Game Client Version 1.0.1 — Release: May 28, 17:00 UTC

Official Patch Sizes per Platform:

  • PS5: 234.75 MB
  • Steam PC: 294.6 MB
  • Xbox Series X|S: 513.27 MB
  • Microsoft Store PC: 46.79 GB
  • Epic Games Store: 332.30 MB

Official Fixes in 1.0.1:

  • Fixed a crash that could occur during the Bond and Moneypenny elevator cutscene in Chapter 1
  • Fixed a crash that could occur when leaving M's office in Chapter 2
  • Fixed an issue in Chapter 6 where NPCs would skip their dialogue and immediately become hostile toward the player
  • General stability improvements across all platforms

Source: IO Interactive — Patch 1.0.1 Game Update

PC Graphics Technology

PC Graphics Technology

LIVE

007 First Light uses DLSS 4.5 with Super Resolution and Dynamic Multi Frame Generation. No FSR 4 support at launch. Path Tracing and DLSS Ray Reconstruction are planned as a free update in Summer 2026. For AMD GPU users, OptiScaler 0.9.2a (by cdozdil) has been tested as a working alternative on RX 9070 XT. Source: VideoCardz.

PS5 Pro Enhanced

LIVE

PSSR 2.0 upscaling support for PS5 Pro targeting 60 FPS with ray tracing. IO Interactive calls it a "meaningful jump in image quality" over base PS5. Cleaner, more stable image quality with upgraded PSSR implementation.

Path Tracing Update

SUMMER 2026

Free update adding full Path Tracing (full ray tracing) and DLSS Ray Reconstruction. Requires RTX-series GPU or equivalent. Physically based shadows, global illumination, and reflections. Confirmed by IO Interactive as a free post-launch addition.

Pathfinding & AI

SUMMER 2026

Ray-traced pathfinding for AI navigation confirmed for the same Summer 2026 update. Improves enemy AI movement around complex geometry and dynamic obstacles. Currently enemies use standard navmesh pathfinding.

Switch 2 Release

SUMMER 2026

007 First Light coming to Nintendo Switch 2 in Summer 2026. Cross-progression details TBA. Likely includes all post-launch content and patches up to that point. Specific release date not yet announced.

TacSim Content Drops

TBA

Additional Operations, Escalations, and rewards confirmed as free post-launch content. New missions and modifiers in development. IO Interactive has committed to ongoing support for the TacSim mode. Details to be announced.

PS5 Pro Enhanced

LIVE

PSSR 2.0 upscaling support for PS5 Pro targeting 60 FPS with ray tracing. IO Interactive calls it a "meaningful jump in image quality" over base PS5. Cleaner, more stable image quality with upgraded PSSR implementation.

Path Tracing Update

SUMMER 2026

Free update adding full Path Tracing (full ray tracing) and DLSS Ray Reconstruction. Requires RTX-series GPU or equivalent. Physically based shadows, global illumination, and reflections. Confirmed by IO Interactive as a free post-launch addition.

Pathfinding & AI

SUMMER 2026

Ray-traced pathfinding for AI navigation confirmed for the same Summer 2026 update. Improves enemy AI movement around complex geometry and dynamic obstacles. Currently enemies use standard navmesh pathfinding.

Switch 2 Release

SUMMER 2026

007 First Light coming to Nintendo Switch 2 in Summer 2026. Cross-progression details TBA. Likely includes all post-launch content and patches up to that point. Specific release date not yet announced.

TacSim Content Drops

TBA

Additional Operations, Escalations, and rewards confirmed as free post-launch content. New missions and modifiers in development. IO Interactive has committed to ongoing support for the TacSim mode. Details to be announced.

Patch 1.0.2 — June 2, 2026

LIVE

Game Client Version: 1.0.2 | Console update shown as: 1.009

Download Size: PS5: 1.8 GB / Steam: 382 MB / Xbox: 784 MB / Epic: 398 MB

Crash Fixes:

  • PS5 Opening Cinematic Crash: Fixed crash during opening cinematic of Chapter 00 "Against the Odds" on PS5
  • Chapter 02 "A Night Out" — Operations Checkpoint: Fixed crash when loading Operations checkpoint
  • GPU Rendering Crash: Fixed frequent GPU crash caused by rendering and pipeline issues (PC)
  • PC Texture Loading Crash: Fixed crash related to texture loading errors on PC

Mission Fixes:

  • Chapter 02 "A Night Out": Fixed crowd animation not resolving when restarting between checkpoints containing crowds (e.g. Nightclub)
  • Chapter 03 "All the Time in the World": Fixed vehicle getting stuck in helicopter rotor during plane chase
  • Chapter 08 "Time to Die": Fixed issue where players could fall off Emperor Suite roof, blocking mission progress
  • Chapter 09 "Wave of the Future": Fixed shooting range softlock after destroying backup robots

Other Fixes:

  • Steam Achievements: Fixed achievements not triggering correctly (requires online mode)
  • TacSim: Fixed infinite loading icon when pausing TacSim
  • Flash Mine Upgrade: Fixed upgrade resetting after restarting a level

Source: Official Support — Patch 1.0.2

Patch 1.0.3 (Hotfix) — June 4, 2026

LIVE

Download Size: PS5: 226 MB / Steam: 818.5 MB / Xbox: 443.5 MB / Epic: 948.8 MB / Microsoft PC: 57.93 GB

TacSim Progress Fix:

  • Fixed critical bug where TacSim Challenge completions were not registering for players on all platforms
  • Players who completed TacSim Challenges but saw no progress recorded should now see their results tracked correctly

Note: Microsoft Store PC version shows 57.93 GB download size due to a known issue — will be resolved in upcoming updates.

Source: Official Support — Patch 1.0.3

What’s Next

IO Interactive and Amazon MGM Studios have revealed the Year One content roadmap for 007 First Light at Summer Game Fest 2026. The game sold over 2.7 million copies in its first week. Future content includes new story missions, TacSim challenges, driving sequences, and locations such as the Aleph black market in Mauritania, the luxury resort The Pearl in Vietnam, and Webb Industries where MI6 has discovered unknown technology.

New Mission: Bawma Will Return

SOON
  • Lenny Kravitz returns as Pirate King Bawma in a new story mission set in Mauritania
  • Bond assists MI6 in collaborating with Bawma on a sensitive operation
  • New Gadget: G2 Glasses

New Features

SOON
  • New Game+: New Game Plus mode for the main campaign (still in development/exploration)
  • Photo Mode: Dedicated photo mode for capturing Bond’s missions
  • Path Tracing Update: Full path tracing + DLSS Ray Reconstruction (PC, Summer 2026)
  • Nintendo Switch 2 Version: Confirmed for Summer 2026

TacSim Updates

SOON
  • Kensington "The Workshop" — New TacSim challenge location
  • Slovak Mountain Driving — Aston Martin Valhalla driving challenge
  • Mauritania Off-Road Driving — New越野驾驶挑战
  • Additional Operations, Escalations, and rewards in development

James Bond Day Reward

OCT 5
  • Special in-game reward to be distributed on October 5, 2026 (James Bond Day)
  • Details to be announced closer to the date

Already Live

LIVE
  • Patch 1.0.1 — May 28, 2026
  • Patch 1.0.2 — June 2, 2026
  • Patch 1.0.3 — June 4, 2026
  • First week sales: 2.7 million copies

Source: IO Interactive, Summer Game Fest 2026

Developer Update

LIVE

JUNE 26, 2026  ·  DEVELOPER UPDATE

Switch 2 Port Optimization Progressing Well, Summer 2026 Launch On Track

IO Interactive senior licensing producer Theuns Smit confirmed to Pocket Tactics that the Nintendo Switch 2 version of 007 First Light is moving forward smoothly. Smit stated the team is "seeing really good progress on the optimization side" and that the port remains on track for a late Summer 2026 release, though no specific date has been announced yet. The team is focused on ensuring performance meets both the studio's and players' quality expectations.

Source: Gamereactor  ·  My Nintendo News

  • Switch 2 Version Update (June 26, 2026): IO Interactive senior licensing producer Theuns Smit confirmed that the Nintendo Switch 2 port of 007 First Light is progressing well. Smit stated the team is "seeing really good progress on the optimization side of things" and that the release is targeting late summer 2026. No specific release date has been announced yet. Source: Pocket Tactics (June 26, 2026)
  • Patch 1.0.5 Released (June 15): IO Interactive released Patch 1.0.5, re-deploying the fixes from 1.0.4 after resolving an offline mode connectivity issue that forced a rollback. See full patch notes.
  • Patch 1.0.4 Rolled Back: The original 1.0.4 update (June 11) was rolled back due to an offline mode connectivity bug. 1.0.5 now serves as the replacement.
  • Load Time Improvements Planned: IO Interactive CEO Hakan Abrak confirmed in a Variety interview (June 10) that improving loading times is a top priority. The team is 100% focused on First Light updates, aiming to deliver "very, very significant amounts of additional play time."
  • Sequel Ownership Dispute: Amazon MGM Studios stated they hold the rights to future Bond games. Amazon Games总监 Jeff Gattis hinted that a sequel would be handled by Amazon Game Studios, but an Amazon spokesperson later clarified it is "too early to discuss future projects" and emphasized a positive relationship with IO Interactive, stating the IO team will "continue to reveal more about 007 First Light."
  • IOI CEO on 1.0.4 Rollback & Future: In a Variety interview, IO Interactive CEO Hakan Abrak confirmed the studio is "200% focused on 007 First Light," called the launch "the beginning is just the beginning," and hinted that Bawma's character will return with potential connections to a sister storyline.
  • IOI on Post-Launch Content Strategy: In a TechRadar interview (June 18), IOI level designer Mattias Engström and environment artist Hilde Sunde stated that delivering ongoing post-launch content is "in IO Interactive's DNA" and "something players are starting to expect." The team wants players to "come back" and aims to "create more content," though no specific new content or timeline was revealed.
  • Nintendo Switch 2: Summer 2026 release re-confirmed following the Year One roadmap announcement
  • Official communication channels: ioi.dk & Zendesk Support
Known Issues (June 26, 2026): Microsoft Store PC version download size displays incorrectly (57+ GB) — will be fixed in upcoming updates. Xbox Quick Resume may cause controller unresponsiveness — restart the game via Quick Resume to fix. EGS Legacy/Collector's Edition DLC may not display — check DLC list in library. Newly documented (June 18): PC HDR auto-off on game exit — HDR automatically turns off each time you exit the game, requires manual re-enable. Xbox boot screen hang — game may get stuck on boot screen with unresponsive controller; workaround: hold Xbox button to restart without closing game, then re-enter via Quick Resume. Legacy/Collector's Edition DLC (Obsidian Gold Suit) not showing — affected players may not see or claim their version-exclusive DLC; IOI is aware and investigating. Patch 1.0.5 resolved: offline mode connectivity issue (introduced in 1.0.4), startup profile crashes, save corruption crashes, "Against the Odds" opening crash, "Flying Dark" checkpoint crash (PC), Xbox Series S memory overflow, PS5 Pro TacSim upgrade crash, EULA connection loop (PS5), Bond movement lock, hostage interaction block, multi-weapon save corruption (PS5), photo interaction block, Q-Branch elevator shaft exploit, Q stuck after cutscene skip, "Knightfall" out-of-bounds fall, "Time to Die" boat stuck & quarry progression block, Q-Watch supply drop failure (Malta), gadget activation delay persistence, "Bring a Fist to a Gunfight" challenge unlock, "Iron It Out" TacSim challenge (PC). Not yet fixed: FSR 4 support for AMD GPUs remains absent — IO Interactive has not commented on this. Visit the official Known Issues tracker for the latest list.

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