38 total (1 Platinum). No difficulty-locked trophies. ~20 hrs to 100%.
Complete Strategy Guide
Earn the number. Master the mission.
// 01 · Game Overview
007 First Light is James Bond's origin story — developed by IO Interactive (Hitman series). You play as 26-year-old James Bond, voiced and performed by Patrick Gibson, before he earns his 00 status. Spanning 17 chapters across the globe, the game blends social stealth, gadget-based infiltration, and explosive action. Expect ~20 hours for the main story, up to 40 with extras and TacSim mode.
Official key art for 007 First Light — IO Interactive's James Bond origin story
IO Interactive — creators of the Hitman: World of Assassination trilogy
May 27, 2026 · PS5, Xbox Series X/S, PC · Switch 2 Summer 2026
Iceland · Malta · London · Slovakia · MI6 · Mauritania · Monaco · Tokyo · Vietnam · Antarctica
Four pillars: Spycraft, Instinct, Gadgets, Combat — choose your approach
Patrick Gibson (Bond), Lenny Kravitz (Bawma), Hannah Waddingham (M), Gemma Chan (Dr. Tan)
17 chapters with multiple paths + TacSim sandbox + leaderboards + post-launch content
~51 GB on PS5, ~55 GB on Xbox, ~80 GB on PC (Day 1 patch v1.006 ~25 GB)
v1.006, ~25 GB on PS5. Required for full game — disc contains only the prologue. v1.007 hotfix now live.
38 total (1 Platinum). No difficulty-locked trophies. ~20 hrs to 100%.
Over 1.5 million copies sold within 24 hours of launch (May 27, 2026).
Production budget exceeded $200 million — the most expensive Danish cultural product in history.
16 GB RAM across all tiers. DLSS 4.5 + Dynamic MFG. No FSR 4 support at launch. Path tracing + DLSS Ray Reconstruction coming Summer 2026. AMD users: OptiScaler 0.9.2a works as an alternative (tested on RX 9070 XT).
// 02 · Mission Walkthroughs
The prologue. Bond's helicopter crashes in the Icelandic wilderness after a routine transport goes wrong. A survival-focused mission that teaches basic movement, environmental awareness, and the game's approach to semi-linear action sequences.
Trophy: None — the prologue is pre-title
Iceland — Bond's helicopter crashes in the frozen wilderness during the prologue
Bond's first assignment after being recruited by MI6. A nightclub meeting in Malta that serves as the game's introductory tutorial. Learn the core mechanics: movement, observation, Spycraft basics, and your first gadget interaction. The mission ends with a helicopter crash that transitions into the main story.
Trophies: "From Malta with love" (Bronze) — Complete training as a recruit in Malta • "Icebreaker" (Bronze) — Survive the helicopter crash
Malta — Bond's first days at the MI6 training facility in the Mediterranean
Bond's first nightclub assignment in London. Investigate Joshua Pike, a suspected arms dealer. Social stealth at its finest — blending, bluffing, and precise timing. Multiple approach routes to reach the upstairs lounge.
Three Routes to the Upstairs Lounge:
Trophy: "Shaken not stirred" (Bronze) — Complete your first assignment at the nightclub
London — Bond's first nightclub assignment investigating Joshua Pike
The Grand Carpathian Hotel in Slovakia. A sprawling multi-floor mission with the game's most complex puzzle and multiple challenge sets. Track a target through guest rooms, service areas, and a grand dining room.
Key Objectives & Puzzle Solutions:
Room Challenge Guide:
Laundry Day Challenge Steps:
Bellboy Hat Location:
Trophies: "I expect you to die" (Bronze) — Survive the hotel explosion • "Skyfall" (Silver) — Jump out of a plane in Slovakia
Slovakia — The Grand Carpathian Hotel, host of the chess tournament and the Chimera puzzle
A hub chapter at MI6 headquarters. Bond debriefs after the Slovakia mission, receives new assignments, and can interact with Q Branch and M. Primarily an exposition and gear-up chapter.
Tip: This is the best time to get comfortable with any gadget you haven't used yet.
MI6 — Bond debriefs and prepares for upcoming missions at headquarters
A combat training and evaluation chapter at MI6. Cressida and Monroe run Bond through a gauntlet of tests to assess field readiness. Features a Lie Detector test and a Memory Game puzzle.
All 11 Challenges:
Capture the flag without defeating any enemies
Capture the flag without being spotted
Defeat all enemies before capturing the flag
Get the right answer in Monroe's memory game — umbrella & crown (Triangle/Y)
Complete "In at the Deep End" without knocking down soldiers
Full stealth run — never get spotted
Take down all 25 enemies in the compound
Lie on all polygraph questions (answer Lie three times)
Reach the flag without taking down any soldiers
Never alert guards during the exercise
Take down all 30 compound enemies
Tip: "Party Crasher" is the most time-consuming challenge here. Save it for a replay after you've geared up.
MI6 Training — The A New Home gauntlet with 11 challenges including Pacifist, Ghost, and Assault
Bond's first solo mission briefing and preparation. M assigns Bond to investigate Bawma's organization. A shorter chapter focused on narrative setup and gear selection.
Trophy: "A Change of pace" (Silver) — TacSim Escalations become available after this chapter
MI6 — Bond receives his first solo mission briefing from M
Bond travels to Mauritania in search of leads on Bawma's network. A sprawling market-level mission with multiple distinct gameplay segments: a marketplace, a fight pit, a shooting range, and a crypto-hacking sequence. 23 challenges total — the most of any chapter.
Show Me the Money — $140K Market Challenge:
Fight Pit:
Cup Game (The Jewel of Jahari):
Crypto Wallet Hacking:
How to Get the Mauritania Outfit:
Tip: 23 challenges make this the most replayable chapter in the game. Prioritize the Cup Game and Fight Pit early — they have the best payout-to-time ratio.
Mauritania — The bustling Aleph market district with the Cup Game, Fight Pit, and crypto hacking
The continuation in Mauritania. Bond follows the intel from the market to a Scorpius hideout on the outskirts of the city. A combat-heavy stealth mission with limited civilian cover.
Trophies: "Nobody lives forever" (Bronze) — Find 009's body • "Win, lose or die" (Bronze) — Win the auction
Mauritania — The Scorpius compound infiltration and 009's last known location
High-stakes auction on a luxury yacht in Monaco's harbor. Multiple decks, tight corridors, and heavy guard presence. Classic Bond setting: glamour, casinos, and danger. Bond must win the auction, find 009's body, and escape the ambush that follows.
Trophies: "Win, lose or die" (Bronze) — Win the auction • "Nobody lives forever" (Bronze) — Find 009's body • "Trigger Mortis" (Silver) — Escape the ambush alive
Monaco — The high-stakes auction on board a luxury yacht in the harbor
Bond infiltrates Webb Industries, the corporate front for Damien Webb's operations. A vertical stealth mission across multiple floors of a corporate tower. Dense with electronic surveillance and patrols.
Trophies: "All time high" (Silver) — Infiltrate Nicholas Webb's penthouse • "No time to die" (Silver) — Escape by helicopter
Webb Industries — The corporate tower infiltration and Nicholas Webb's penthouse
A recovery and debrief chapter at MI6 after the Monaco mission. Bond processes the loss of 009 and confronts M about the conspiracy. Narrative-heavy with new gear unlocks from Q Branch.
A corporate gala in Kensington, London — similar setting to Chapter 2 but far higher stakes. Bond arrives with no valid cover identity and must build credentials from scratch inside the venue. Assassination attempt triggers the second half of the chapter.
Trophies: "A hard man to kill" (Bronze) — Survive assassination attempt • "You only live twice" (Silver) — Defeat the assassin • "Agent under fire" (Bronze) — Escape in the bin lorry
London — The Kensington gala infiltration where Bond survives an assassination attempt
Bond tracks Bawma to a luxury resort in Ho Chi Minh City, Vietnam. The mission unfolds across a riverfront hotel, a floating casino, and a jungle compound. The tropical setting introduces new environmental mechanics: noise in water, limited cover in open-air spaces, and boat patrols on the river.
Trophy: "Double or die" (Bronze) — Save Theresa Lorca
Vietnam — The tropical riverfront hotel and floating casino in Ho Chi Minh City
Bond returns to MI6 after the Vietnam mission, now a target within his own organization. The chapter focuses on navigating MI6 itself as a hostile environment — political stealth rather than physical.
Trophies: "Solo" (Bronze) — Leave MI6 as a rogue agent • "You know my name" (Silver) — Defeat Damien Webb
MI6 — Bond navigates a hostile MI6 as a target within his own organization
The penultimate chapter. Bond infiltrates a secret research facility in Antarctica — the heart of Damien Webb's operation. Extreme cold mechanics, advanced security systems, and the game's most complex stealth section.
Trophies: "The writing is on the wall" (Silver) — Catch Isola • "You know my name" (Silver) — Paves the way for the finale
Antarctica — The secret research facility with extreme cold mechanics and advanced security
The finale. Bond returns to MI6 for a desperate last stand as the organization is attacked from within by Damien Webb's forces. All skills, gadgets, and knowledge are put to the test in a gauntlet of combat, stealth, and narrative choices.
Trophy: "For king and country" (Gold) — Defend MI6
MI6 — The desperate final stand as Bond defends MI6 from within
// 03 · Weapons Database
Bond's signature weapon. Suppressed variant available from Chapter 2. Best for takedowns without raising alarm. Starting weapon in every mission.
Deluxe Edition unlockable. Better handling than the PPK but louder without a suppressor. Slightly faster reload.
The iconic single-shot pistol from The Man with the Golden Gun. Exclusive to the $300 Legacy Edition. One shot, one kill. Single bullet, must retrieve after firing.
Enemy-drop sidearm. Reliable all-rounder. Picked up from guards in later chapters.
Enemy drop in later chapters. Devastating in open combat but completely unusable for stealth. High recoil — tap-fire at range.
In-game designation for the B&T APC9K. Compact, high rate-of-fire. Ideal for close-quarters combat. Found from Chapter 7 onward.
Confirmed in player reports. High-damage SMG with unique recoil system. Wielded by elite guards from Chapter 9 onward.
Devastating at close range. Best for combat-focused loadouts. Found in weapon crates from Chapter 8.
DMR-style rifle. Semi-auto with good range. Best for open-area combat encounters in Iceland, Mauritania, and Antarctica.
Heavy anti-vehicle launcher. Situational but devastating. Found in scripted combat sequences in later chapters.
Silent, lethal, and retrievable. Best stealth option for conserving ammo. Carries a maximum of 5. Retrieve from bodies.
// 04 · Q Branch Gadgets
Bond's reconnaissance tool. Highlights hackable devices, enemies through walls, interactive objects, and patrol routes. Also reveals collectible locations (bookmark icon), the ball under cups in the Cup Game, and enemy gear loadouts. Hold L1 (or equivalent) to scan every room before entry.
Bond's primary multi-tool. Functions include: laser cutter (silent lock breaking, cutting cables), camera loop (disables camera feeds for 45 seconds), environmental triggers (chandeliers, gas lines), and rope cutting. Also houses the Sleeping Dart launcher and thermal vision.
Silent single-target non-lethal takedown integrated into the Q-Watch. Targets slump silently with no reaction noise. 10-12 second reload cycle — treat it as a one-shot-per-engagement tool. Ineffective against armored guards.
Creates a 4-5 second visual obstruction. Use it to set up multi-target melee takedowns, reposition under pressure, or create confusion in tight spaces. Essential for the stairwell encounter in Chapter 2 and many combat situations later.
Smartphone modified to fire tranquilizer darts at range. Non-lethal takedown with no body reaction noise. Ideal for crowded social spaces like Monaco and Tokyo. Longer effective range than the Q-Watch's built-in dart.
A versatile gadget that dazes enemies, opens new paths, or creates environmental distractions. Can knock down chandeliers and other hanging objects onto enemies for accident kills. Also usable as a tripwire in chokepoints.
Deployable mine that produces a burst of light on activation, momentarily stunning all enemies in a generous radius. Useful for crowd control during combat or as a distraction to slip past patrols. Can be picked up after activation if not triggered.
Loops camera feeds for 45 seconds, disabling all electronic surveillance in a radius. Do not shoot cameras — the EMP Watch approach is silent and leaves no evidence. Also disables electronic locks and security turrets temporarily.
Portable terminal hacker. Opens digital-locked doors and accesses restricted terminals. Paired with the Q-Phone for extended functionality. Required for the crypto wallet hacking segment in Chapter 7.
Reconnaissance drone. Marks guards, cameras, patrol routes, and alternate entry points from a safe distance. Saves time and Instinct by revealing the full floor plan before Bond moves in. Can be recalled and redeployed.
Remote distraction device disguised as a coin. Creates a noise at the target location, drawing guards away from their posts. Works through walls and around corners. Can be used multiple times before being consumed.
Pen-shaped injection device for silent takedowns on armored targets. Bypasses body armor that sleeping darts cannot penetrate. Limited charges — conserve for priority targets only.
// 05 · Beginner's Guide
Master the four pillars — Spycraft, Instinct, Gadgets, and Combat — with these essential tips. Spycraft is always free: eavesdropping, pickpocketing, and environmental observation cost nothing.
30 seconds of watching guard patrols saves 5 minutes of backtracking. Use the Q-Lens to scan the room through walls. Know enemy counts, camera positions, and patrol routes before moving. Re-scan after major events — patrols may change.
Ambient NPC conversations contain guard schedules, keycard locations, passcodes, and full alternate route information. Grey optional dialogue markers almost always unlock a better path. Every mission has at least one critical eavesdrop clue.
Before hunting for keycards, try the watch laser. It's silent, permanent, and never registers as suspicious activity. Only search for keycards when the laser can't open something. The laser covers 8 of 12 primary objectives.
Pickpocketing keycards from distracted guards costs 0 Instinct. Bluffing costs 1 Instinct unit. Always pickpocket first. A guard in conversation is a free pickpocket window. Guards who are eating, smoking, or using their phones are also vulnerable.
Instinct refills come from completing optional mission objectives, not just main markers. Go out of your way to complete them — you'll need Instinct for critical bluffs and Focus moments later. Instinct carries over between checkpoints.
Shooting guards in the legs incapacitates them without triggering "License to Kill" (lethal escalation mode). Once License to Kill is active, it persists for the entire mission segment. Leg shots are the safest non-lethal ranged option.
When a guard has a yellow antenna icon above their head, they are calling for backup. Take them down immediately — a full alarm means permanent high alert and heavy reinforcements. This is more important than stealth in most encounters.
Returning to earlier missions with gadgets unlocked later opens new routes and collectibles. Chapter Select preserves your loadout. TackSim rewards also unlock gear that changes how you approach the campaign.
Yellow glint = parryable (tap block at full brightness). Red glint = unblockable (dodge only). Mistiming red glints is the #1 cause of combat deaths.
110° primary cone, 160° peripheral. Stay low and use cover-to-cover movement. Guards can see through glass and open doorways.
Sprinting = 15m noise radius. Crouch-walk within 8m of enemies to stay silent. Weapons fire is audible across entire floors.
Unconscious bodies must go in lockers, dumpsters, or deep shadows (0% light). Bodies found in the open void Silent Assassin. Stacking bodies in the same container is risky.
Don't shoot cameras. Use EMP Watch to loop feeds for 45 seconds. Shooting triggers instant alerts and sometimes reinforcements.
Dark turtleneck = 40% less fabric rustling. White tuxedo in shadows = 15% faster detection. Each location has an optimal disguise.
Any drawn weapon raises nearby NPC awareness to Yellow Alert — even if you don't fire. Use the Q-Watch Sleeping Dart instead. It's quieter and doesn't escalate the area. The penalty for being caught with a drawn weapon is severe.
Grey optional markers are not filler. They contain critical path information: alternative routes, guard shift changes, and key locations. Players who skip them often hit dead ends and miss entire alternate paths.
A guard in conversation is a free pickpocket window. Always exhaust free options (Spycraft) before spending resources (Instinct). Pickpocketing costs zero; bluffing costs one. Instinct is better saved for critical story moments.
Once active, License to Kill doesn't deactivate mid-mission. It escalates all future encounters to lethal force. Only engage it when the game forces you into combat. Leg shots prevent this escalation.
Enemies can hit you while you're locked in attack animations. Time your strikes. Parry yellow glints, dodge red glints, and strike during enemy recovery windows. Patience beats aggression in hand-to-hand.
The game may be defaulting to your integrated GPU. Go to Windows Graphics Settings → set 007 First Light to High Performance (dedicated GPU).
Connect your controller before launching the game. On Steam, try toggling Steam Input off in the game's controller settings.
Press Xbox button → Restart (don't close game) → return via Quick Resume.
Check your DLC list directly in the Epic launcher — the Obsidian Gold Suit should appear there automatically.
If you purchased the game via the Microsoft Store on PC, be aware that Patch 1.0.1 is 46.79 GB — significantly larger than on other platforms (Steam: 294.6 MB, Epic: 332.3 MB). This is due to how Microsoft packages and delivers updates. Ensure you have sufficient free disk space before updating.
The game may freeze on the start screen with no controller input recognized after Quick Resume. Workaround: Press and hold the Xbox button, select Restart (do not close the game), then re-enter via Quick Resume.
Some players may not see their edition-specific DLC (e.g. Obsidian Gold Suit) in the Epic Games Store. Fix: Go to your EGS library → find 007 First Light → check the DLC list to confirm content is present.
The Microsoft Store PC version may show an incorrect download size of approximately 57–58 GB. IO Interactive has confirmed this is a known issue and will be resolved in the next two updates.
Patch 1.0.2 — June 2, 2026
Console: Update 1.009 | Version shown on title screen: 1.0.2
Progression Blockers Fixed:
Download Sizes:
Source: mp1st.com
Post-Credits Scene & Sequel Tease
007 First Light ends with a post-credits message: "James Bond will return."
The game sold over 1.5 million copies within 24 hours of launch, making a sequel highly likely.
IO Interactive has not officially announced a sequel, but the ending strongly teases a follow-up.
With a reported budget of over $200 million — making it the most expensive Danish cultural product in history — the franchise appears positioned for a full trilogy.
Source: gfinityesports.com, June 3, 2026
// 06 · Trophies & Achievements
38 trophies total: 1 Platinum, 3 Gold, 14 Silver, 20 Bronze. No difficulty-related trophies. Estimated time to 100%: ~20-25 hours. All trophies can be obtained in single-player — no online requirements.
| Trophy Name | Description | Rarity | |
|---|---|---|---|
| ★ Platinum | |||
| The name's Bond. James Bond | Collect all other trophies | Platinum | |
| ★ Story Trophies (18 — Automatic, Unmissable) | |||
| Icebreaker | Survive the helicopter crash | Bronze | |
| From Malta with love | Complete training as a recruit in Malta | Bronze | |
| Shaken not stirred | Complete your first assignment at the nightclub | Bronze | |
| I expect you to die | Survive the explosion at the hotel in Slovakia | Bronze | |
| Skyfall | Jump out of a plane in Slovakia | Silver | |
| Win, lose or die | Win the auction | Bronze | |
| Nobody lives forever | Find 009's body | Bronze | |
| Trigger Mortis | Escape the ambush alive | Silver | |
| A hard man to kill | Survive an assassination attempt | Bronze | |
| You only live twice | Defeat the assassin | Silver | |
| Agent under fire | Escape in the bin lorry | Bronze | |
| All time high | Infiltrate Nicholas Webb's penthouse | Silver | |
| No time to die | Escape by helicopter | Silver | |
| Double or die | Save Theresa Lorca | Bronze | |
| You know my name | Defeat Damien Webb | Silver | |
| Solo | Leave MI6 as a rogue agent | Bronze | |
| The writing is on the wall | Catch Isola | Silver | |
| For king and country | Defend MI6 | Gold | |
| ★ Collectible Trophies (5) | |||
| The world is not enough | Collect all 10 postcards | Silver | |
| For your eyes only | Unlock all 23 MI6 files (Intel) | Silver | |
| Recovered assets | Collect all 14 mementos | Silver | |
| Casino Royale | Collect all 36 playing cards | Silver | |
| A collector's habit | Find ALL 92 collectibles | Gold | |
| ★ Combat & Miscellaneous Trophies (9) | |||
| Soft landing | Hold circle on an enemy and push them over a ledge | Bronze | |
| Sleight of hand | Shoot a weapon out of an enemy's hand (easiest in Chapter 3 training) | Bronze | |
| Positively shocking | Grab an enemy and drag them into a taser line from another enemy | Bronze | |
| Short fuse | Shoot an enemy while they're throwing a grenade (Chapter 9 or 10) | Bronze | |
| He'll live | Knock out an enemy by shooting them in the legs until they go down | Bronze | |
| Firestarter | Push an enemy into a wall-mounted fire extinguisher | Bronze | |
| Damp squib | Hack a thrown grenade with your Q-Watch before it explodes | Bronze | |
| Disarming personality | Use the Laser Strap on an armed enemy to disarm them | Bronze | |
| Always have an exit plan | Use a Q-Watch gadget during a confrontation in a restricted area | Bronze | |
| ★ TacSim Mode Trophies (4) | |||
| What if…? | Complete 1 Operation in TacSim (unlocked after finishing the story) | Silver | |
| A Change of pace | Complete 1 Escalation in TacSim (unlocked after Chapter 6) | Silver | |
| Keep moving forward | Achieve Clearance Level 3 in TacSim (earn XP) | Silver | |
| The readiness is all | Beat Tier 3 of any Escalation in TacSim | Gold | |
| ★ Legacy Trophy (1) | |||
| A Legacy of spycraft | Discover all 9 legacy items | Silver | |
All 18 story trophies unlock automatically through campaign progression. Don't worry about missable content — use Chapter Select to clean up afterwards. Play on Novice difficulty to speed through.
92 collectibles total: 36 playing cards, 23 Intel files, 14 Mementos, 10 postcards, 9 Legacy items. Use Q-Lens extensively in every chapter. Revisit missions with new gadgets — some collectibles are only reachable with late-game gear.
Chapter 3's training area is the best place to earn combat trophies. "Sleight of hand" (shoot weapon from hand), "He'll live" (leg shots), and "Firestarter" (fire extinguisher push) are all easily earned here.
You need Clearance Level 3 and Tier 3 of an Escalation. TacSim is replayable with modifiers and leaderboards. Focus on one Escalation and push all 3 tiers — it's faster than grinding Operations for XP.
Collectibles carry over between save files. Use Chapter Select and Checkpoint reload to clean up without replaying entire missions. Legacy items are tied to story progress — some won't appear until specific chapters are unlocked.
// 07 · Secrets & Easter Eggs
Found in a plant pot behind the first stairs in the Slovakia hotel. Using it opens a faster route through the press area without needing to bluff.
From the metal detectors in Mission 1, vault over the blue tarp on the right, climb the pipe, and kick open the metal gate. Bypasses the entire front desk checkpoint.
In the aircraft sequence, hold L1/LB to open the plane doors, then hold R2/RT on soldiers to charge them through the open door. Throw 3 hostiles from the aircraft.
Destroy 5 premium wine bottles in Mission 3. Use R2 on an enemy at display cases to smash them into it, then smash the bottles directly.
In the Tactical Simulations hub, turn around from the terminal and look for a table with a mannequin head wearing VR goggles. The Classified Papers are sitting there — 1,000 Intel + 500 XP without running any simulation.
Trophy names are all Bond film references. The hotel safe code (1952) references the year Casino Royale was written. M's office contains easter eggs referencing every major Bond film.
After the credits roll, stay through to the end. A post-credits scene hints at future content and a potential sequel setup involving a character from Bond's past.
In a post-launch interview, IO Interactive confirmed that 007 First Light is the first entry in a planned trilogy of James Bond games. The post-credits scene sets up a direct sequel involving a character from Bond's past. IOI has stated the sequels will build on the foundation of First Light with expanded mechanics, larger mission sandboxes, and deeper narrative connections to the Bond universe. No release dates have been announced for the follow-up titles.
9 legacy items total, representing key Bond artifacts. One is hidden in MI6 behind a bookshelf (interact with the red book). Another is in the Antarctica facility's locked archive room.
The Venice manager's office safe code (1952) references the year Ian Fleming wrote Casino Royale. The laundry room code (1805) references the Battle of Trafalgar — a nod to Nelson's naval victory.
The penthouse safe code (1493) references Columbus's second voyage. The clue photograph shows a 15th-century caravel — a subtle history lesson hidden in plain sight.
92 collectibles total: 36 playing cards, 23 Intel files, 14 Mementos, 10 postcards, and 9 Legacy items. The "A collector's habit" Gold trophy requires all 92. Use Q-Lens extensively — collectibles show a bookmark icon when scanned.
// 08 · TacSim Mode
TacSim (Tactical Simulation) is a standalone challenge mode where you replay combat and infiltration scenarios with modifiers, leaderboards, and unlockable rewards. It's the fastest way to earn Intel for upgrades and required for several trophies including the Platinum.
Standard challenge missions with fixed parameters. Complete for Intel points and leaderboard rankings. Unlocked after finishing the story.
Tiered difficulty challenges. Each tier adds new modifiers (powerful enemies, no bullets, timed, limited gadgets). Beating Tier 3 is required for the Gold trophy.
Earned through TacSim. Redeem for gadget upgrades, new weapons, outfits, weapon skins, and mission modifiers. Grinding Clearance Level 3 is the most time-consuming part of the Platinum.
Global and friends-only leaderboards for every scenario. Score based on time, stealth rating, and optional objectives. Replayability is built into the scoring system.
Additional Operations and Escalations confirmed as free updates. New modifiers and rewards roadmap to be announced. IO Interactive has committed to post-launch support.
Operations unlock after finishing the story. Escalations unlock after Chapter 6. Progress carries across all save slots. Clearance levels unlock harder scenarios and better rewards.
Before starting any simulation, turn around from the terminal and grab the Classified Papers from the table with the mannequin head. This gives 1,000 Intel and 500 XP instantly — repeatable once per session.
Don't spread your play across multiple Escalations. Focus on pushing one all the way to Tier 3. This is more efficient for XP and required for "The readiness is all" Gold trophy anyway.
Stealth completions give significantly higher score multipliers than combat approaches. Even if it takes longer, the XP per minute is better with Silent Assassin ratings.
// 09 · Patch & Update Tracker
Game Client Version 1.0.5 | Replaces Patch 1.0.4 after rollback
Release Date: June 15, 2026 — IO Interactive re-deploys 1.0.4 fixes after resolving offline mode connectivity issue
Download Size by Platform:
Background: After Patch 1.0.4 was released on June 11, the development team discovered an offline mode connectivity issue that forced a rollback of that update. Patch 1.0.5 re-deploys the fixes and improvements originally planned for 1.0.4. If you already installed 1.0.4, this update brings no major changes; if you were still on 1.0.3, you will see significant improvements.
Crash Fixes (carried over from 1.0.4):
Gameplay Fixes (carried over from 1.0.4):
Other Improvements (carried over from 1.0.4):
1.0.5-Specific Fixes:
Sources: IO Interactive Official · DSOGaming · MP1st
Game Client Version 1.0.4 | Console update shown as: 1.011
Release Date: June 11, 2026 — First major post-launch patch from IO Interactive
Crash Fixes:
Gameplay Fixes:
Other Improvements:
Sources: MP1st · DSOGaming · IO Interactive Official
Size: ~25 GB on PS5. Required for full game — disc contains only the prologue. Final install: ~51 GB PS5, ~55 GB Xbox, ~80 GB PC. Stability improvements, performance optimizations, and minor bug fixes. RAM requirement lowered to 16GB across all tiers. DLSS 4.5 with Super Resolution and Dynamic Multi Frame Generation enabled.
Size: ~3.2 GB. Day One patch with stronger client protections, progression validation, and anti-tamper systems. Also addresses audio sync issues in Chapter 7 (Mauritania market), fixes a softlock in the Monaco yacht auction sequence, and resolves a rare crash during TacSim Escalation Tier 3 completions. Improved save game stability.
Game Client Version 1.0.1 — Release: May 28, 17:00 UTC
Official Patch Sizes per Platform:
Official Fixes in 1.0.1:
007 First Light uses DLSS 4.5 with Super Resolution and Dynamic Multi Frame Generation. No FSR 4 support at launch. Path Tracing and DLSS Ray Reconstruction are planned as a free update in Summer 2026. For AMD GPU users, OptiScaler 0.9.2a (by cdozdil) has been tested as a working alternative on RX 9070 XT. Source: VideoCardz.
PSSR 2.0 upscaling support for PS5 Pro targeting 60 FPS with ray tracing. IO Interactive calls it a "meaningful jump in image quality" over base PS5. Cleaner, more stable image quality with upgraded PSSR implementation.
Free update adding full Path Tracing (full ray tracing) and DLSS Ray Reconstruction. Requires RTX-series GPU or equivalent. Physically based shadows, global illumination, and reflections. Confirmed by IO Interactive as a free post-launch addition.
Ray-traced pathfinding for AI navigation confirmed for the same Summer 2026 update. Improves enemy AI movement around complex geometry and dynamic obstacles. Currently enemies use standard navmesh pathfinding.
007 First Light coming to Nintendo Switch 2 in Summer 2026. Cross-progression details TBA. Likely includes all post-launch content and patches up to that point. Specific release date not yet announced.
Additional Operations, Escalations, and rewards confirmed as free post-launch content. New missions and modifiers in development. IO Interactive has committed to ongoing support for the TacSim mode. Details to be announced.
PSSR 2.0 upscaling support for PS5 Pro targeting 60 FPS with ray tracing. IO Interactive calls it a "meaningful jump in image quality" over base PS5. Cleaner, more stable image quality with upgraded PSSR implementation.
Free update adding full Path Tracing (full ray tracing) and DLSS Ray Reconstruction. Requires RTX-series GPU or equivalent. Physically based shadows, global illumination, and reflections. Confirmed by IO Interactive as a free post-launch addition.
Ray-traced pathfinding for AI navigation confirmed for the same Summer 2026 update. Improves enemy AI movement around complex geometry and dynamic obstacles. Currently enemies use standard navmesh pathfinding.
007 First Light coming to Nintendo Switch 2 in Summer 2026. Cross-progression details TBA. Likely includes all post-launch content and patches up to that point. Specific release date not yet announced.
Additional Operations, Escalations, and rewards confirmed as free post-launch content. New missions and modifiers in development. IO Interactive has committed to ongoing support for the TacSim mode. Details to be announced.
Game Client Version: 1.0.2 | Console update shown as: 1.009
Download Size: PS5: 1.8 GB / Steam: 382 MB / Xbox: 784 MB / Epic: 398 MB
Crash Fixes:
Mission Fixes:
Other Fixes:
Source: Official Support — Patch 1.0.2
Download Size: PS5: 226 MB / Steam: 818.5 MB / Xbox: 443.5 MB / Epic: 948.8 MB / Microsoft PC: 57.93 GB
TacSim Progress Fix:
Note: Microsoft Store PC version shows 57.93 GB download size due to a known issue — will be resolved in upcoming updates.
Source: Official Support — Patch 1.0.3
// 10 · Year One Roadmap
IO Interactive and Amazon MGM Studios have revealed the Year One content roadmap for 007 First Light at Summer Game Fest 2026. The game sold over 2.7 million copies in its first week. Future content includes new story missions, TacSim challenges, driving sequences, and locations such as the Aleph black market in Mauritania, the luxury resort The Pearl in Vietnam, and Webb Industries where MI6 has discovered unknown technology.
Source: IO Interactive, Summer Game Fest 2026
JUNE 26, 2026 · DEVELOPER UPDATE
IO Interactive senior licensing producer Theuns Smit confirmed to Pocket Tactics that the Nintendo Switch 2 version of 007 First Light is moving forward smoothly. Smit stated the team is "seeing really good progress on the optimization side" and that the port remains on track for a late Summer 2026 release, though no specific date has been announced yet. The team is focused on ensuring performance meets both the studio's and players' quality expectations.
Last updated: June 26, 2026
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Last Updated: July 3, 2026