Complete Strategy Guide
Earn the number. Master the mission.
// 01 · Game Overview
007 First Light is James Bond's origin story — developed by IO Interactive (Hitman series). You play as a 26-year-old Bond completing his first mission to earn the coveted 00 status. Stealth, gadgets, and choice define your path.
IO Interactive — creators of the Hitman series
May 27, 2026 · PS5, PC, Xbox Series X/S
London · Slovakia · Iceland · Monaco · Tokyo · Dubai
Go loud or go silent — multiple approaches per mission
Patrick Gibson as a young, inexperienced James Bond
Digital pre-order grants 24-hour early access (May 26)
// 02 · Mission Walkthroughs
Full walkthroughs will be updated on launch day, May 27. Known mission locations confirmed so far:
Bond's first field assignment takes place at the Grand Carpathian Hotel, hosting a global chess tournament. Navigate a world of intrigue among the High Tatra Mountains. Expect your first encounters with social stealth — bluffing past guards is key here. The chess tournament provides excellent cover for reconnaissance.
Tip: Don't rush. Learn the patrol routes in the first floor before attempting the upper levels.
Bond returns to MI6 headquarters following a mission gone wrong. London serves as both briefing ground and a playground for a tense urban chase sequence. Meet M, Q, and Moneypenny in their reimagined origin-story roles.
Tip: Pay attention to dialogue — Q's gadget hints are embedded in conversations, not tutorials.
One of the game's most visually striking missions, set across a frozen Icelandic landscape. Stealth is heavily favored here — gunshots carry far in open terrain. The rogue agent Bond is chasing makes their first real appearance.
Tip: Use the Q-Watch thermal scan to detect enemies through walls and snowdrifts. Your visibility is also reduced — enemies can't see far either.
A classic Bond setting — glamour, casinos, and danger. Monaco is the game's most open social-stealth mission. Multiple disguise opportunities and NPC interaction trees. Vehicle chase sequence confirmed on the coastal highway.
Tip: Your tuxedo outfit reduces suspicion in the casino. Bring the Dart Gun — it's the cleanest non-lethal option in crowds.
Tokyo's dense urban environment turns the mission into a vertical stealth puzzle. Multiple floors, dense crowds, and electronic surveillance make this a gadget-heavy mission. The Q-Watch hacking tool gets its most important use here.
Tip: Hack security cameras before entering restricted zones — undetected camera feeds reduce patrol frequency.
The climactic confrontation against Bawma (Lenny Kravitz), the game's primary antagonist. Dubai's skyline becomes the backdrop for 007 First Light's most demanding sequence. All gadgets and combat skills from the game converge here. Full walkthrough posted on launch day.
Tip: Don't skip the Replay mode on earlier missions — the Expert modifiers in Dubai require mastery of mechanics introduced in prior levels.
// 03 · Weapons Database
Bond's signature weapon. Suppressed variant available from Mission 2 onward. Best for takedowns without raising alarm.
Unlocked in Iceland. One-shot kills at range but loud. Essential for the open-terrain sections of Mission 3.
When stealth fails, this ends encounters fast. Dubai's indoor sections reward aggressive play — keep this on hand for the finale.
Custom Q Branch weapon. Best all-rounder for players who mix stealth and action. Upgradeable with attachments found in each mission.
Inspired by Arkham combat. Counters, environmental takedowns, and choke holds. Silent and effective — the purist's choice.
// 04 · Q Branch Gadgets
Bond's primary tool. Features a spy scanner to detect enemies through walls, a hacking module for electronic locks and cameras, and a grapple wire for vertical traversal.
Non-lethal takedown at range. Darts cause targets to slump silently — no body reaction noise. Essential for Monaco's crowded social spaces where bodies can't be left in the open.
Disguised as earphones, this device jams radio communications in a short radius — preventing alerted guards from calling backup for a limited window.
Classic Bond. The pen contains a shaped charge that can be remotely detonated. Useful for destroying equipment, breaching walls, or creating distractions.
Not just a lighter — contains a micro-torch hot enough to melt certain padlocks and fuse electrical panels. Also useful for environmental interactions.
Bond's encrypted smartphone. Used for mission briefings and as a portable hacking device. In several missions, specific NPC phones can be cloned to unlock new dialogue paths.
// 05 · Beginner Tips
The Q-Watch scanner is your most powerful tool. Before entering any restricted area, scan through the wall to count enemies, locate cameras, and find collectibles. This single habit separates clean runs from chaotic ones.
Mission ratings and unlock bonuses heavily favor silent playthroughs. Loud runs are valid, but the best gadget upgrades and alternate mission routes are only accessible if you maintain low alert levels.
IO Interactive hides mission-critical information in ambient NPC conversations — guard schedules, code locations, even full alternate routes. Don't skip dialogue. There are no tutorial pop-ups explaining these secrets.
The Replay mode isn't just for trophies. Each mission has Challenge Modifiers that unlock new gadgets and story intel when completed. The best builds for the Dubai finale require modifier rewards from earlier missions.
Bond can carry 2 weapons. Your loadout before each mission matters, but enemy drops fill gaps mid-mission. Prioritize suppressed weapons from downed enemies — loudness is your biggest enemy.